在海洋生物中海马有其不同寻常之处。它的绫纹和常常半透明的身体就可作为一个完美的例子去讲解Luxology的所说的“structured organic” 是什么。学习如何在modo建模不但能够很好地去介绍雕刻，而且能够作为传统建模和着色的一种补充。利用教程中的这种技法能够建立像背包、沙发、汽车内饰和各种自然界的植物、爬虫类等，或者幻想的生物。
Luxology Training Videos - Seahorse
Learn how to use the sculpting tools in modo 301 with Luxology's Andy Brown
The seahorse has some of the most unusual characteristics of any fish in the sea. Its ribbed and often semi-translucent body is a perfect example of what we at Luxology called a “structured organic” shape. Learning how to model one in modo is not only a great introduction to sculpting, it is also provides guidance on when to use traditional modeling and painting techniques that complement sculpting. The techniques used in this tutorial can be used to model objects like backpacks, upholstered furniture, car interiors and any variety of natural subjects like plants, reptiles, or fantasy creatures.
This series of downloadable video tutorials lets you build up a seahorse (built to scale) from a series of reference images. Traditional modeling tools are used for some tasks (such as creating the base mesh and building the dorsal fin) and modo’s new sculpting tools are used extensively. 3D painting tools (including image ink) are also used as part of the texturing process. UV editing and morph targets are also employed. Development of materials in the Shader Tree is addressed as well as the process of rendering the seahorse in a small colony of coral.
Many sample files are included including both geometry and image reference files. The videos total 108 minutes and are narrated in English. Basic knowledge of modo is assumed in this tutorial and it is roughly targeted at the “intermediate” user.
This video is available only in an album form, although descriptions of the individual videos is provided for your reference below.
Please note: this video will provided as free content to modo 301 owners