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《3D Total SwordMaster 游戏角色CG剑客设计教程》3ds max、Maya [PDF]

  • 状态: 精华资源
  • 摘要:
    发行日期2007年08月22日
    对白语言英语
  • 时间: 2007/08/22 20:14:51 发布 | 2007/08/22 20:26:09 更新
  • 分类: 教育  计算机 

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中文名3D Total SwordMaster 游戏角色CG剑客设计教程
版本3ds max、Maya [PDF]
发行日期2007年08月22日
地区美国
对白语言英语
简介

IPB Image


语言: 英文
网址:http://www.3dtotal.com/services/swordmaster/swordmaster.asp
分类: CG教程

余下的Cinema4D、Lightwave、Softimage XSI 教程也在本帖中更新。

著名CG网3DTotal的一份有关使用3ds max 设计剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在3ds max主流软件中制作剑客角色的过程.

The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.
The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.
Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing

著名CG网3DTotal的一份有关使用Maya设计游戏剑客这一角色的教程。电子书版。值得大家学习。逐步地讲解在Maya主流软件中制作剑客游戏角色的过程.

The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.

The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.
Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing

IPB Image

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杀毒软件:kav 6.0
病毒库:2007-8-21
共享时间:不定时,一般在白天(ADSL宽带上网1M的一般上传都在30-40KB左右,
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共享服务器:DonkeyseverNo.1
[通过安装测试]WindowsXP SP2

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