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《MAYA之Mental Ray皮肤渲染》(Gnomonology Skin shader with Mental Ray)[ISO]

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  • 摘要:
    发行日期2007年05月23日
    对白语言英语
  • 时间: 2007/07/21 22:10:49 发布 | 2007/07/22 20:46:14 更新
  • 分类: 教育  计算机 

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中文名MAYA之Mental Ray皮肤渲染
英文名Gnomonology Skin shader with Mental Ray
资源格式光盘镜像
发行日期2007年05月23日
地区美国
对白语言英语
简介

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本教程绘制皮肤的自然外观,半透明性, 高光和反射实现来实现快速皮肤材质. 本教程展示如何建立必要的遮阳网和管理的许多属性资料. 而快速皮肤材料确有综合控制高光和反射, 我们也要看如何落实分层的Shader ,让更高层次来控制这些现象. 使用女性头部作为我们讲解的实例,我们从头开始,并观察每一步的过程, 同时解释我们创造性决定背后的逻辑

Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.

全片三章节:
《Skin Shading with Mental Ray
Chapter One: Working with the Fast-Skin Material》

Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions

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《Skin Shading with Mental Ray
Chapter Two: Mapping Color, SSS Layers and Bump》

Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
《Skin Shading with Mental Ray
Chapter Three: Layering Specularity and Reflections》

Rendering skin with the natural appearance of translucency, specularity and reflection is achievable thanks to the Mental Ray Fast-Skin material. This tutorial demonstrates how to build the necessary shading network and manage the many attributes available. While the Fast-Skin material does have integrated control for specularity and reflections, we also look at how to implement a layered shader that allows for higher level control over these phenomenon. Using a female head as our example, we start from scratch and observe every step of the process, while explaining the logic behind our creative decisions.
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