d'artiste: Character Modeling 对于ballisticpublishing出品的这份资源.大家也许已期待很久了,好好享受它吧.2005.12月出版的.CG角色建模极品书籍!《d'artiste:Character Modeling》是一本非常优秀的3D角色教材，书中展示了着名艺术家Pascal Blanche、Francisco A. Cortina和Steven Stahlberg令人惊叹的作品和技巧。通过一系列详尽的教程，每位艺术家将他们的角色建模技巧教授给你。
d'artiste: Character Modeling is the definitive 3D character tutorial book showcasing the astonishing work and technical skills of leading artists Pascal Blanché, Francisco A. Cortina and Steven Stahlberg. Each master artist presents their character modeling techniques through a series of step-by-step tutorials from concept to creation.
d'artiste: Character Modeling is presented in sections based around each master artist. Artist sections include a personal gallery, the artist's work and thoughts in their own words, more than 24-pages of tutorials each, and an invited artist gallery featuring 94 character modeling creations from some of the most talented 3D character artists in the world.
d'artiste: Character Modeling features step-by-step techniques including:
Modeling a Young Girl's Face
Modeling a Figurative Pose
Telling a Story
Anatomy Study Modeling
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d'artiste: Character Modeling showcases the techniques of each artist working in their native software environments while challenging readers to apply these techniques to any software environment of choice.
d'artiste: Character Modeling is the perfect tome of tutorial information and inspiration that will be advantageous to students and professional 3D character artists alike.
The d'artiste series
The d'artiste imprint (pronounced dah-tee-st) means both "of the artist" and "digital artist". Each d'artiste title features step-by-step tutorials presented by the master artists. In addition to these master class tutorials, d'artiste also showcases galleries of work from the artists and the community at large.
This unique mix of content gives the reader a comprehensive and personal insight into the master artists, their approaches, techniques, influences and works.
Superior Quality [/b]
Ballistic Publishing is renowned for its extraordinarily high quality publications. Each published image is hand-tweaked and color-corrected to ensure that the transfer from the computer monitor to print is accurate and outstanding in quality. d'artiste books are uniquely presented in a slipcase, to ensure protection while being a distinctive showcase title.
is an Art Director at Ubisoft Canada based in Montreal. His most recent game project was ‘Myst IV: Revelation', the fourth in the cult adventure game series. Pascal started on the path towards a career in art/design for games at the Art School of Luminy, Marseille. Following art school, he freelanced for TILT magazine, an early video games magazine and then worked in modeling, concept art, texturing, lighting and animation for various French gaming companies.
Breathtaking 3D Character Art Galleries
In addition to each artist's master class tutorials, a range of related 3D character artwork which inspired or illustrated a technique of interest to the authors are presented. These works are invited by the respective authors or submitted by the community. This makes the d'artiste series unique as it combines the artistic and technical insights of top artists with a glimpse of leading work from the 3D character art community.
Francisco A. Cortina
recently finished work on the film ‘Aeon Flux' at Digital Domain in Venice, CA. His digital career began soon after earning his Bachelor of Fine Arts degree at the Maryland Institute of Art. He joined the Japanese video game giant Square USA, where he worked on several game titles such as ‘Parasite Eve' and ‘Final Fantasy IX', the animated feature film ‘Final Fantasy: The Spirits Within' and the animated short ‘Animatrix: Final Flight of the Osiris'. After his tenure at Square, Francisco joined Dreamworks Feature Animation as a Technical Director, working in their Modeling, Character Technical Directing and Lighting departments.
co-founded Optidigit and AndroidBlues, the virtual talent studio. He is a 2D and 3D artist, illustrator, art director and animator. After completing his art studies in Sweden and Australia Steven worked ten years as a freelance illustrator for leading advertising agencies and publications in Europe and Asia. Steven is internationally acknowledged as a world-class digital artist and was the first artist in the world to have a virtual character sponsored by a major modeling agency (Elite) in 1999.